
[Bug] Fusion overrides not loaded from dynamically loaded texturepacks
JaisDK opened this issue ยท 5 comments
Version Info
- Minecraft, 1.21.1
- Fusion, Fusion 1.2.7b for NeoForge 1.21
What mod loader are you using?: NeoForge
Are you using OptiFine: Fuck no
Description of the Bug
Adding a resourcepack with the AddPackFindersEvent
does not read and load the fusion overrides from the pack.meta file.
Steps to Reproduce
As far as I can tell the compat_packs/productivemetalworks
pack just gets ordered below the resource pack from Productive Metal Works itself. If I copy the resources from compat_packs/productivemetalworks/fusion-overrides/assets/productivemetalworks
to compat_packs/productivemetalworks/assets/productivemetalworks
, the resources from the the compat pack still get overwritten by Productive Metal Works' own resources.
If I set a breakpoint in the AddPackFindersEvent#addPackFinders
method to change the pack position of the compat pack from BOTTOM
to TOP
, the foundry glass seems to use the correct models from the compat pack and all the glass types connect.
that does indeed work, I was sure I had tested that but maybe the resources weren't working for other reasons at that time
I'll close this then, thanks for looking into it.
Debugging a bit, it does seems to be picking up the overrides folder from the pack.mcmeta
file. As far as I can tell, it is working as intended.
With Dyenamics and Friends and Productive Metalworks installed, I can see that the mint foundry window block added by Dyenamics and Friends connects to the purple foundry window block as specified in the purple foundry window model from the compat pack in the overrides folder.
