[Feature] Simultaneous texture types
casey-kat opened this issue ยท 2 comments
Is your feature request related to a problem? Please describe.
I am planning to extensively use Continuous Textures for a mod/modpack im making (using 1.21.1 neoforge). However, it seems that means I can't make those blocks connected, random, or animated.
Describe the solution you'd like
Somehow, if possible, either provide optional functionality to continuous textures or make new texture types combining continuous functionality with connected/random/animated.
You can already use the vanilla animation metadata with the Fusion texture types.
How would a combination of connected and continuous texture types work?
In my case, I'm using a vertical connected texture to give the dirt under a grass block a grassy overlay, but currently the texture is the exact same on every block which I don't think looks very good. I can also expect similar problems in the future, which would be solved by a continuous connected texture (rather than a randomized connected texture, which I'm sure there'd also be use for). I understand if that might be too much of a hassle, though.
In any case I am primarily interested in a continuous+random feature. Maybe even with optional random rotation to make some implementations easier.