Fusion (Connected Textures)

Fusion (Connected Textures)

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[Question] Can I target a block more than once for overlays?

ZeroLevels opened this issue ยท 1 comments

commented

Question
My resource pack that I made for Optifine (ZLTweaks) has grass overlays to other blocks. This isn't special, but I also have a second overlay for the block the grass is spreading to in order to add a sort of shaded edge around the grass, making it look like there's some depth.

These are some old examples, but they show it off well enough for this question.
1_grass_after_10x
grass_overgrowth

The only reason a second overlay was required is because I needed the initial grass texture to maintain its biome-coloring, and then the shadowing needed to just be a standard, unshaded texture. Can I achieve a similar effect with fusion? It's the only reason in any/all iterations of non-Optifine CTM that I haven't switched over.

commented

There's nothing preventing you from having multiple connected textures in a model, thus you can indeed have multiple overlays.
In vanilla, tinting of textures is hardcoded per block and Fusion currently does not have a way to change the tinting of a texture.