[Legacy] GeckoLib Fabric

[Legacy] GeckoLib Fabric

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Animation Priorities?

Yaumama opened this issue ยท 5 comments

commented

Hello, I am making a mod and I have an attack, idle and walk animations. Whenever the attack animation plays however, only the parts that are not affected by the idle and walk animations move, can I assign animation priorities for the attack animation? Thanks in advance for the help.

commented

Animations on other controllers can not use the same bones

commented

I should correct this

In GeckoLib4 I made controller order deterministic.

This means that each controller will run in the order it was registered, which can be utilised to try to sort out conflicting bones in a way similar to what you're asking - in theory.

commented

Join the discord and ask in one of the help channels if you want help.
Github is not the place for community support

commented

Ok, thanks!

commented

Is there any way to get this working? I tried putting all of the animations on one controller but it just didn't play, I am fairly new to modding so please bare with me here and this is my first attempt at trying to get geckolib working.
(I am using forge and geckolib 3)