Animation Priorities?
Yaumama opened this issue ยท 5 comments
Hello, I am making a mod and I have an attack, idle and walk animations. Whenever the attack animation plays however, only the parts that are not affected by the idle and walk animations move, can I assign animation priorities for the attack animation? Thanks in advance for the help.
I should correct this
In GeckoLib4 I made controller order deterministic.
This means that each controller will run in the order it was registered, which can be utilised to try to sort out conflicting bones in a way similar to what you're asking - in theory.
Join the discord and ask in one of the help channels if you want help.
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