Converting "Java Block" to "Geckolib Animated Model" in Blockbench breaks model UVs
byteManiak opened this issue ยท 1 comments
Hi. I'm trying to convert a Java block model to a Geckolib model in Blockbench. The model itself looks fine, however the face UVs are all oriented towards the same direction, which breaks texturing.
The original block looks like this:
And after the conversion it looks like this:
I tried manually editing the per-UV "rotation" property in the .bbmodel file, but that didn't change anything.
I'm gonna merge this with #482 since it's technically a duplicate