[1.20.1] Crash With Entity Culling
SaltSouls opened this issue · 3 comments
Description:
The game will occasionally crash when using entity culling in combination with geckolib. This seems to occur at seemingly random intervals and happens when wandering around the world.
Version:
- Minecraft: 1.20.1
- Forge: 47.2.4
- Geckolib: 4.2.4
- EntityCulling: 1.6.2
Logs:
Same here for Fabric 1.20.1
latest.log
I had the same problem, but the game would almost instantly crash when I loaded a world created in a different game session.
I don’t know why that is the case, but it makes Entity Culling completely incompatible.
latest.log
Fixed in 2923719