[Legacy] GeckoLib Fabric

[Legacy] GeckoLib Fabric

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[1.20.1] AutoGlowingGeoLayer on armor shows up completely black

KaptainQKool opened this issue ยท 1 comments

commented

I'm new to modding, and I don't know exactly what I'm doing, but I'm trying to create a custom armor model with emissive parts. I have the armor model, textures, etc. working, but when I add an AutoGlowingGeoLayer to my armor renderer, then the pixels on the glowmask show up completely black instead of actually glowing.
Here's my code for the renderer:
public QrazyKoolArmorRenderer() { super(new QrazyKoolArmorModel()); addRenderLayer(new AutoGlowingGeoLayer<QrazyKoolArmorItem>(this)); }
2024-03-09_11 47 21
2024-03-09_11 47 33
2024-03-09_11 47 45
qrazykool
qrazykool_glowmask

commented

Can you join the discord and ask for help there
We need to look at a few things to work this out