GeckoLib

GeckoLib

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Shader entity shadows dont work with geckolib entities

NoOrangeSkitty opened this issue ยท 1 comments

commented

i found an issue with shaders both using optifine and iris that when 2+ of the same geckolib mobs are near each other it will break animations for that type of mob but not anyother, i did some testing and found it has to do with entity shadows being on.

commented

Can confirm this is still and issue using GeckLib 4.2.4