
Issues
- 1
1.21.1 NeoFroge Geckolib crash
#634 opened by code-onigiri - 2
crash on neoforge 1.21.1 (.61)
#635 opened by VaporeonScripts - 4
How to disable animation transitions
#636 opened by LearnMC - 3
Support for material types compatible with Bedrock?
#640 opened by huanmeng-qwq - 1
Issue with Attack Animation
#641 opened by DerekX01 - 1
Desync animations
#637 opened by Koora7334 - 1
geckolib for 0.88 fabric api
#638 opened by monachwan - 6
[Bug] Crash on neoforge 21.1.61
#642 opened by schindlershadow - 0
featherlouncher
#645 opened by clone2g - 1
feather louncher crashes
#646 opened by clone2g - 0
Can you support BlockBench "step" keyframes?
#647 opened by WI8614ice - 2
Crash on launch
#643 opened by DarthSandpaper - 3
1.12.2的缩放0异常,需要隐藏的组没有隐藏 1.12.2 zoom 0 exception, groups that need to be hidden are not hidden
#644 opened by WI8614ice - 1
Game crashes on launch
#648 opened by Retrograde1 - 1
incompat with 3d skin layer
#650 opened by heyoux - 1
How to add a render layer for items to GeckoLib Entity?
#651 opened by saga912 - 1
NPC Interaction Crash
#652 opened by Its-Mitzy - 2
weird crash
#653 opened by Vadewolf - 0
[Geckolib 3] Use `LOGGER` in `AnimationController`
#654 opened by solonovamax - 1
Crash while using MCreator
#655 opened by Technobucky - 2
[1.21.1-Fabric] Dark model
#656 opened by 0x1bd - 1
Could not find software.bernie.geckolib:geckolib-forge-1.16.5:3.0.106.
#657 opened by Imgui233 - 2
The collapse caused by the incompatibility between epic fight and Geckolib
#658 opened by Xall0y - 2
Support Animation blending
#659 opened by Collinvh - 2
forge 1.20.1 exception issues(?)
#664 opened by VaporeonScripts - 1
Client crashing and connection issues
#665 opened by kezmodius - 2
Crash report mentions geckolib and ''couldn't find bone'' and ''rendering entity''
#660 opened by DeadGator - 0
Add Cube requirements for ItemArmorGeoLayer to Wiki
#661 opened by Dariensg - 0
Document DeferredGeoRenderProvider on wiki
#662 opened by Tslat - 1
Armor Fighting with Player Model in Inventory
#663 opened by KingTyphon - 1
Marvel Mod crashes with latest Geckolib version! Geckolib v. 4.7.2 works fine!
#669 opened by Tomatoe1 - 1
geckolib-forge-1.21.4-4.8 causing Minecraft 1.24.1 to Crash
#666 opened by ochoafabian18 - 3
Mixin not applying; why?
#667 opened by astotic - 1
I don't know how important these errors are.
#668 opened by Krimatoria - 2
Crash on launch | 1.21.4 Forge
#670 opened by EXESURUM - 5
GeckoLib resets fps when I use UnrealCore
#674 opened by OneWorldStudio - 1
The game crashed whilst initializing game Error: java.lang.NoClassDefFoundError: software/bernie/geckolib3/core/builder/ILoopType
#672 opened by VoidCat1123 - 1
Gradlew Blank Charatcers.
#673 opened by maksiurino - 5
Game crashes loading when use NeoForge 21.4.61-beta (+)
#675 opened by ryupanqui78 - 1
Crashing from Rendering Overlay
#676 opened by NatureNitaso - 2
My object implementing Equipable, doesn't work ArmorRender of the item. 1.20.1
#678 opened by DAEXDO3240 - 1
Armor that covers hands doesnt move with hands correctly
#679 opened by thomasglasser - 2
event.isMoving() not detected on block that sink you a littlebit.
#680 opened by MalfuXT - 1
ItemStacks share the same STACK_ANIMATABLE_ID_COMPONENT after cloning in creative mode
#681 opened by Mishin870 - 16
Geckolib animations issue
#682 opened by KateFaber - 4
Incompatability with EntityModelFeatures
#683 opened by Grinchcrafter - 1
I crashed while running the rundata command while developing the 1.20.1forge module
#684 opened by Zhixi-mc - 1
I crashed while running the rundata command while developing the 1.20.1forge module
#685 opened by Zhixi-mc - 0
[Feature Request] Support the use of the "Bedrock" Json animation controller
#686 opened by AuroralFlame - 1
Single play rotation anim bone reset backspin
#688 opened by jpchristie5848