A simple take of the goatman that doesn't stray far from the vanilla game.
Some Changes/Additions Made:
V2.5 changelog:
- can swim (W.I.P)
- added knockback
- can destroy crops
- added more sounds
- attacks certain mobs
- avoids certain mobs
- retaliates to projectiles
- can break certain blocks
- can flee when set on fire
- added resistance to knockback
- can flee while stalking/attacking
- can flee when attacked by certain mobs when stalking
Known Issues Before V2.4:
Certain shaders causes the goatman's model/animation to not work properly
Compatible With:
Complementary Shaders - Reimagined
Complementary Shaders - Unbound
Not Compatible With:
IMPORTANT:
Delete "goat_man-server.toml" file in " .minecraft\saves\"your_world"\serverconfig " or use Configured to reset the config when updating to avoid any malfunctions
Requires: Geckolib
Credits: Gargin, Cadentem, Voxla, Flamc04