Graphing Calculator 3D

Graphing Calculator 3D

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Slope as color, in Cartesian

Slope as color, in Cartesian

Illustration of graph-coloring by slope.
tau = phi, in Toroidal

tau = phi, in Toroidal

Very cool, very weird.
The In-Game Gui

The In-Game Gui

Lots of customization possible, and satisfyingly clicky equation blocks.
r = phi, in Spherical

r = phi, in Spherical

Nice texture stitching, mildly exotic coordinate system.
Interaction through ComputerCraft

Interaction through ComputerCraft

An example of altering a graph with a program in CC:Tweaked.
Angle as a function of r, in Spherical

Angle as a function of r, in Spherical

Any variable can be a function of any other, in any system.
Collision Detection

Collision Detection

You can toggle collision for a graph, which functions properly for all entities.
Sigma summation in Parabolic

Sigma summation in Parabolic

Another use of the series operations. (Also just too cool not to put here)
y = 1 / (xz), in Cartesian

y = 1 / (xz), in Cartesian

Asymptotes detected and disconnected.
Remainder function in Cartesian

Remainder function in Cartesian

Example of the complexity possible.
h = theta, in Cylindrical

h = theta, in Cylindrical

Copied with the Memory Card item, and rotated. Also scaled and translated.
u = 1 / vw, in 6-Sphere

u = 1 / vw, in 6-Sphere

Helpful contour lines, scaled up for clarity. Another nice one.
Trig function with slope coloring, in Cartesian

Trig function with slope coloring, in Cartesian

Another example of slope coloring.
Summation in Cartesian

Summation in Cartesian

A 100-term summation of sign waves, approximating a saw-wave.
Bridges and stairs

Bridges and stairs

These graphs make nice additions to a builder's toolbox.
nu = 1 / (sinh(mu)), in Oblate Spheroidal

nu = 1 / (sinh(mu)), in Oblate Spheroidal

Mostly just a cool graph.
Trig function in 6-Sphere

Trig function in 6-Sphere

Unusual coordinate systems still look good.
Sine wave in Cartesian

Sine wave in Cartesian

A nice example of lighting/texturing.
Constants in Bipolar Cylindrical

Constants in Bipolar Cylindrical

Illustration of how you can use the mod to see and understand coordinate components.
tau = 1 / tanh(sigma), in Toroidal

tau = 1 / tanh(sigma), in Toroidal

Complicated graph, but well-textured.
y = int(x), in Cartesian

y = int(x), in Cartesian

Good discontinuity detection, translucent graph.