
Fluidlogging Not Working
Desoroxxx opened this issue · 6 comments
The only thing I did between updates was improve the config and remove unnecessary neighbor fluid block updates, so this is probably an issue with Fluidlogged API's chunk capabilities. For whatever reason I can't figure out how to get them load from save data properly (server-side nor client-side), adding this magically got them to load client-side and server-side (genuinely no clue how), since then I've just kinda ignored the problem, I'll look into it again once I finish up the njarm2 rewrite. In the meantime you can try queuing neighbor fluid block updates when the kelp generates and see if that works, this will cause the water to flow into the kelp when the world is loaded, this is probably what was happening before so it should be fine for now.
There must’ve been some changes that broke it. I will try to fix it in the new update. Thanks for the report!
After investigation, I can confirm two things:
- The issue is only linked to world gen spawn (if I break and replace the plants the waterlogging works and update for the nearby plants too)
- The issue only happens with the latest version of Fluidlogged API which is v1.8.1d (The world gen spawned plants are water logged when using Fluidlogged API v1.8.1c)
@JustDesoroxxx I can't reproduce it. Can you try it again with Fluidlogged API v1.8.1e?