Allow a way to control the item magnet around in-world processes.
tomprince opened this issue ยท 0 comments
Cross-mod Integration
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Feature Description
It would be nice to have some way to have the item magnets not collect items that are part of in-world automation (e.g. sugarcane farm, AE2 fluix crystals, etc).
This could be something like Simple Magnets' demagnetization coil (particularly the advanced one), or a way to filter what gets picked up by the magnet.