GroovyScript

GroovyScript

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Grs Inworldcrafting don't have options that do not consume fluids

EdwinYoungSteve opened this issue · 1 comments

commented

The original InWorldCrafting MOD allows you To set Fluid To Item to be synthesized without consuming fluid, but Grs does not have this feature.

commented

it does not have a simple boolean, but using afterRecipe can allow you to set the blockstate to the input fluid - for instance, .afterRecipe{ World world, BlockPos pos -> world.setBlockState(pos, blockstate('minecraft:water'))})