Allow Origins to deconvert you after you change your origin (with Orb of Origin)
jdnoble3 opened this issue ยท 9 comments
This should be working in 0.5.2. You need to die after chamging origins for your hunger to go back to normal though.
DamageSource.OUT_OF_WORLD (which is used by void and by /kill) is a vampire-effective source, though :/ Odd that it's not working.
DamageSource.OUT_OF_WORLD(which is used by void and by/kill) is a vampire-effective source, though :/ Odd that it's not working.
I could make that into a separate issue if you would like, assumingly being a bug. I haven't tested it with jumping into the void, but I know I instantly respawn in the exact same spot with no difference of my character other than my items flying out upon using /kill as a vampire.
This should be working in 0.5.2. You need to die after chamging origins for your hunger to go back to normal though.
I'll test it again and see if I can get it. I just know that when I change, the shaders and everything stayed the exact same. I'll test it again and let you know!
Update: Not sure if I'm doing anything wrong, but here is what I did:
- Used Orb of Origin to change to vampire
- Used Orb of Origin to change to human
- Typed /kill
I then respawned in the same spot as if I never died and still have each of the effects of the vampire.
My recommendation is to make it so the void can kill the vampire, as that is what I believe the kill command does.
I could make that into a separate issue if you would like, assumingly being a bug. I haven't tested it with jumping into the void, but I know I instantly respawn in the exact same spot with no difference of my character other than my items flying out upon using
/killas a vampire.
Thanks. I can't seem to reproduce it myself, so that'd be useful.