Haven Animal Seeds / Crops / Plants

Haven Animal Seeds / Crops / Plants

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This mod lets you plant seeds that grow into different animals. It's a fun way to fill your world with life.

Each seed can only grow on certain blocks. Make sure you plant them in the right spots!

The animals that has a Baby variant will grow into their baby variant.

You can also change how fast the seeds grow and how far you need to be for them to grow in the config. If you're too close, they won't grow!

Animal Seeds and Their Growth Blocks:

  • Axolotl Seed: Grows in Water
  • Bee Seed: Grows on Grass Block, Podzol
  • Cat Seed: Grows on Grass Block, Podzol
  • Chicken Seed: Grows on Grass Block, Podzol, Moss Block
  • Cow Seed: Grows on Grass Block, Podzol
  • Dolphin Seed: Grows in Water
  • Donkey Seed: Grows on Grass Block, Podzol, Coarse Dirt, Dirt
  • Fox Seed: Grows on Grass Block, Podzol, Snow Block
  • Glow Squid Seed: Grows in Water
  • Goat Seed: Grows on Grass Block, Podzol, Snow Block, Stone, Cobblestone, Mossy Cobblestone, Granite, Andesite, Diorite, Gravel
  • Horse Seed: Grows on Grass Block, Podzol
  • Llama Seed: Grows on Grass Block, Podzol
  • Mooshroom Seed: Grows on Grass Block, Mycelium, Podzol
  • Mule Seed: Grows on Grass Block, Podzol
  • Ocelot Seed: Grows on Grass Block, Podzol
  • Panda Seed: Grows on Grass Block, Podzol
  • Parrot Seed: Grows on Grass Block, Podzol
  • Pig Seed: Grows on Grass Block, Podzol, Coarse Dirt, Dirt, Moss Block, Mycelium, Rooted Dirt
  • Polar Bear Seed: Grows on Snow Block, Ice, Packed Ice, Blue Ice
  • Rabbit Seed: Grows on Grass Block, Podzol, Sand, Red Sand, Sandstone
  • Sheep Seed: Grows on Grass Block
  • Sniffer Seed: Grows on Grass Block, Podzol
  • Squid Seed: Grows in Water
  • Turtle Seed: Grows on Sand
  • Villager Seed: Grows on Grass Block, Podzol
  • Wolf Seed: Grows on Grass Block, Podzol

Default Config:

[mobSeeds]
#The distance in blocks a player has to be from a mob seed for it to grow. (if 3 then it checks 3x3x3)
#Range: > 1
playerGrowthDistance = 10
#The time it takes in ticks for an axolotl to spawn from an axolotl seed. (20 ticks = 1 second)
#Range: > 1
axolotl_seed_spawn_timer = 12000
#The time it takes in ticks for a bee to spawn from a bee seed. (20 ticks = 1 second)
#Range: > 1
bee_seed_spawn_timer = 12000
#The time it takes in ticks for a cat to spawn from a cat seed. (20 ticks = 1 second)
#Range: > 1
cat_seed_spawn_timer = 12000
#The time in ticks it takes for a chicken to spawn from a chicken seed. (20 ticks = 1 second)
#Range: > 1
chicken_seed_spawn_timer = 12000
#The time in ticks it takes for a cow to spawn from a cow seed. (20 ticks = 1 second)
#Range: > 1
cow_seed_spawn_timer = 12000
#The time in ticks it takes for a donkey to spawn from a donkey seed. (20 ticks = 1 second)
#Range: > 1
donkey_seed_spawn_timer = 12000
#The time in ticks it takes for a fox to spawn from a fox seed. (20 ticks = 1 second)
#Range: > 1
fox_seed_spawn_timer = 12000
#The time in ticks it takes for a goat to spawn from a goat seed. (20 ticks = 1 second)
#Range: > 1
goat_seed_spawn_timer = 12000
#The time in ticks it takes for a horse to spawn from a horse seed. (20 ticks = 1 second)
#Range: > 1
horse_seed_spawn_timer = 12000
#The time in ticks it takes for a llama to spawn from a llama seed. (20 ticks = 1 second)
#Range: > 1
llama_seed_spawn_timer = 12000
#The time in ticks it takes for a mooshroom to spawn from a mooshroom seed. (20 ticks = 1 second)
#Range: > 1
mooshroom_seed_spawn_timer = 12000
#The time in ticks it takes for a mule to spawn from a mule seed. (20 ticks = 1 second)
#Range: > 1
mule_seed_spawn_timer = 12000
#The time in ticks it takes for an ocelot to spawn from an ocelot seed. (20 ticks = 1 second)
#Range: > 1
ocelot_seed_spawn_timer = 12000
#The time in ticks it takes for a panda to spawn from a panda seed. (20 ticks = 1 second)
#Range: > 1
panda_seed_spawn_timer = 12000
#The time in ticks it takes for a pig to spawn from a pig seed. (20 ticks = 1 second)
#Range: > 1
pig_seed_spawn_timer = 300
#The time in ticks it takes for a rabbit to spawn from a rabbit seed. (20 ticks = 1 second)
#Range: > 1
rabbit_seed_spawn_timer = 12000
#The time in ticks it takes for a sheep to spawn from a sheep seed. (20 ticks = 1 second)
#Range: > 1
sheep_seed_spawn_timer = 12000
#The time in ticks it takes for a sniffer to spawn from a sniffer seed. (20 ticks = 1 second)
#Range: > 1
sniffer_seed_spawn_timer = 12000
#The time in ticks it takes for a parrot to spawn from a parrot seed. (20 ticks = 1 second)
#Range: > 1
parrot_seed_spawn_timer = 12000
#The time in ticks it takes for a turtle to spawn from a turtle seed. (20 ticks = 1 second)
#Range: > 1
turtle_seed_spawn_timer = 12000
#The time in ticks it takes for a wolf to spawn from a wolf seed. (20 ticks = 1 second)
#Range: > 1
wolf_seed_spawn_timer = 12000
#The time in ticks it takes for a dolphin to spawn from a dolphin seed. (20 ticks = 1 second)
#Range: > 1
dolphin_seed_spawn_timer = 12000
#The time in ticks it takes for a glow squid to spawn from a glow squid seed. (20 ticks = 1 second)
#Range: > 1
glow_squid_seed_spawn_timer = 12000
#The time in ticks it takes for a polar bear to spawn from a polar bear seed. (20 ticks = 1 second)
#Range: > 1
polar_bear_seed_spawn_timer = 12000
#The time in ticks it takes for a squid to spawn from a squid seed. (20 ticks = 1 second)
#Range: > 1
squid_seed_spawn_timer = 12000
#The time in ticks it takes for a villager to spawn from a villager seed. (20 ticks = 1 second)
#Range: > 1
villager_seed_spawn_timer = 12000