Hbm's Nuclear Tech - Extended Edition

Hbm's Nuclear Tech - Extended Edition

398k Downloads

HBM Title

Hbm Git  Hbm Discord  Hbm Wiki  Jei

 

Description

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This mod is a custom NTM edition for minecraft 1.12.2 i made based on the awesome work of Golem, Drillgon and HBM. This edition brings the 1.12.2 version of hbm a lot closer to the features of the 1.7.10 version. It is about nuclear reactors, rockets, nukes, weapons and bunkers.

Due to the amount and complexity of the recipes of this mod JEI is strongly recommended.

 

Features

LineThis mod is, as the name implies, all about technology, atomic science and nuclear weapons. It features an expansive tech tree of various processing and utility machines, craftable bombs and missiles, guns, and abandoned structures to explore. No longer are nukes just green TNT blocks - you will have to synthesize new types of explosives and enrich uranium before you can send nuclear missiles towards your pals.

  • Nukes
  • Missiles
  • Weapons
  • Huge Machines
  • Radiation and other Hazards

 

Screenshots

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Pictures tell more that a thousand words.
CraterSiloRockets

Installation

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This mod does not have any special dependencies, so the installation procedure is the usual:

  • Download the .jar file
  • Install Forge modloader on your 1.12.2 Minecraft profile
  • Launch the game once (or manually create the mods folder)
  • Navigate to .minecraft and drop the jar file into the mods folder

 

Faq

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Q: Is this the official 1.12.2 hbm version?

A: No because there is no one "official" 1.12.2 ntm version. Every person that makes a release for 1.12.2 creates their own edition. 

 

Q: Why did you start modding the 1.12.2 ntm version?

A: I started modding after i noticed that the 1.7.10 had all the cool features like the RBMK Crane, FEL, Lead-209, etc and the 1.12.2 was not getting any more updates. So i decided to update it myself.

Q: What shader are you using? It looks awesome!

A: The shader i use is the Complementary Shader but with a custom config for sky and water colors.

Q: Will you add <insert suggestion>?

A: If i like the thing that is beeing suggested i might add it but i generally do not do requests.

 

Q: What are the differences between this mod and the hbm-1.6.9a-G.jar? (At time of writing latest 1.12.2 version on Golems curse page)

A: Oh boy - they are worlds apart. The List of most differences is below.

 

Some of the new Textures:

  • Emissive textures with optifine
  • Pumpjack
  • FEL
  • Radiation Generator
  • Vault Door
  • All Missiles
  • All Nukes
  • Solinium Bomb
  • Concrete
  • Taint
  • Every Gui
  • Most Items and Blocks

 

New Mechanics:

  • Nuke, Balefire and Fallout Chunkloading
  • The big doors are now radiation proof and they open via redstone
  • Very fast nuke and fallout
  • Dropped radioactive powders contaminate the environment
  • Fallout Rain can now be avoided by containing the nuclear explosion from the environment
  • Dedicated Itemslots for Assembler and Chemplant so they do not overfill
  • Manual Designator coordinates can now be typed in directly
  • Silo Hatch has the correct sound
  • Radar has the modes from 1.7.10 and in smart mode only detects rockets if they are descending and approaching
  • Tsar can now be modular filled and can reach four different explosion ranges
  • Irradiation channel recipes require different amounts of flux
  • N2 mine is now modular so if you only fill it half way the explosion is half the size
  • RTGs now have an actual halflife and power relation
  • Battery I/O will be shown like in the 1.7.10
  • Nukes evaporate all water in range and if they are in a wet biome the crater will get flooded
  • Missile contrails last 4x longer
  • Geiger counter also shows actual recieved dosis

 

New Blocks:

  • Ducrete with all variants
  • RBMK Deco blocks with all variants
  • Stairs for most materials
  • Slabs for most materials
  • Waste Tall Grass
  • Waste Dirt
  • Colored concrete

 

New Items:

  • All new radioactive ingots, nuggets, powders from Lead-209, Strontium-90, Cobalt-60, Iodine-135
  • Dosimeter
  • Digamma Diagnostic
  • Lung Diagnostic
  • Neoveline
  • Size 15 Thermo Warhead
  • Size 15 Volcano Warhead
  • More cladding variants
  • Tier III Bathwater
  • RTGs
  • RBMK Unobtainium Rod
  • RBMK Zirconium Fast Breeder Rods

 

New Machines:

  • FEL
  • Radiation Sensor
  • Digamma Decontaminator
  • RTG Boiler
  • RBMK Storage

 

Fixes:

  • Fixed Chemplant and Assembler duping bug
  • Fixed Power Detector flickering
  • Fixed missing names in english translation
  • Fixed Small and Large Reactor balance
  • Fixed missing Lava damage
  • Fixed nuke animation restarting after reloading the chunk
  • Fixed missing recipes

 

Thanks