Hbm's Nuclear Tech - Extended Edition

Hbm's Nuclear Tech - Extended Edition

292k Downloads

QoL: Machine and Entity Max Render Distance + Culling

HighQGithub opened this issue ยท 1 comments

commented

I find that (especially with shaders) the models being super highly detailed cause FPS to tank when there's a lot of machinery etc, is it possible to cull machines when they're behind blocks and to add a maximum render distance to all machines?

commented

its called using Entity Culling, the mod works for entities AND tile-entities, as it would be most machines are tile-entities for them to even tick