Hbm's Nuclear Tech - Extended Edition

Hbm's Nuclear Tech - Extended Edition

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Suggestion: Hud Stuff, Config Stuff

SonicX8000 opened this issue ยท 2 comments

commented

Suggestion 1 - Geiga Counter HUD Placement & Text

image
I was wondering if it could be possible to move the Geiga Counter HUD around via XY co as well as adding in a text value showing your exact rad value above the bar. Also... perhaps maybe there could be a shadow backdrop under the text so it's a bit easier to read in some cases.

Note that this image is a mock-up example, the current red text when taking in rads does NOT have a shadow backdrop.


Suggestion 2 - Ammo HUD Placement.

image
An option to move the Ammo HUD via XY co. In some cases there may be some HUD Elements from other mods that will cover this Ammo HUD, making it difficult to see.

...also this is a mock-up image where I've given the text a shadow backdrop. Currently it doesn't have one.


Suggestion 3 - Option to disable Mobs from getting Rad Poisoning or a whitelist/blacklist for mobs getting Rad Poisoning.

In some cases I may want to prevent a mob from getting Rad Poisoning because... well... should they get too may Rads they end up dying instantly and there's a few mobs back in a modded world that I don't want dying from Rad Poisoning. Perhaps a config option to disable mobs besides the players from getting Rad Poisoning or a whitelist/blacklist of some sorts for which mobs can get Rad Poisoning. Schrabidium Sword is a strong weapon but perhaps maybe a bit too strong due to the Rad Poisoning that it can give.


Suggestion 4 - Schrabidium Revolver Instant-Kill Toggle

I am aware that this gun is suppose to be powerful but in some cases it's a bit TOO powerful, it one-shots no matter what health the mob has. I wonder if a toggle could be done where this gun will not perform a '/kill' (I think it does this?) on mobs shot with this and instead deal X amount of damage, maybe something like 1000 or so just so it can still be kinda powerful, but not as powerful.

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These are all I can think of for the time being, as some of these were posted on the non-fork version of HBM.

commented

Suggestion 1 - Geiga Counter HUD Placement & Text

image I was wondering if it could be possible to move the Geiga Counter HUD around via XY co as well as adding in a text value showing your exact rad value above the bar. Also... perhaps maybe there could be a shadow backdrop under the text so it's a bit easier to read in some cases.

Note that this image is a mock-up example, the current red text when taking in rads does NOT have a shadow backdrop.

Suggestion 2 - Ammo HUD Placement.

image An option to move the Ammo HUD via XY co. In some cases there may be some HUD Elements from other mods that will cover this Ammo HUD, making it difficult to see.

...also this is a mock-up image where I've given the text a shadow backdrop. Currently it doesn't have one.

Suggestion 3 - Option to disable Mobs from getting Rad Poisoning or a whitelist/blacklist for mobs getting Rad Poisoning.

In some cases I may want to prevent a mob from getting Rad Poisoning because... well... should they get too may Rads they end up dying instantly and there's a few mobs back in a modded world that I don't want dying from Rad Poisoning. Perhaps a config option to disable mobs besides the players from getting Rad Poisoning or a whitelist/blacklist of some sorts for which mobs can get Rad Poisoning. Schrabidium Sword is a strong weapon but perhaps maybe a bit too strong due to the Rad Poisoning that it can give.

Suggestion 4 - Schrabidium Revolver Instant-Kill Toggle

I am aware that this gun is suppose to be powerful but in some cases it's a bit TOO powerful, it one-shots no matter what health the mob has. I wonder if a toggle could be done where this gun will not perform a '/kill' (I think it does this?) on mobs shot with this and instead deal X amount of damage, maybe something like 1000 or so just so it can still be kinda powerful, but not as powerful.

=====

These are all I can think of for the time being, as some of these were posted on the non-fork version of HBM.

I added this feature, it remains to be hoped that Alcater will approve it and add it to the main branch.

commented

About the shots from the shrabidium revolver. I can only say that there is a bullet damage of 20,000, so he will most likely take out any average boss. I tested this gun on parasites and he beat them, although the sword took down 20 hp for 14,000 damage to them, it's strange :)