Hbm's Nuclear Tech - Extended Edition

Hbm's Nuclear Tech - Extended Edition

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1.12.2 DFC not working, also render issues.

xenoulexi opened this issue ยท 7 comments

commented

For some reason in the 1.12.2 version the Dark Fusion Core doesn't work... The dfc beam emitter, receiver, stabilizer, and fuel injector work as intended, but the stabilizer's beams don't render properly, only showing the start and end points with the middle of the beam being invisible and the beam being black, blue, and red. As for the core, it isn't consuming any fuel, and it doesn't add any energy to the receiver...
Screenshot 2022-12-28 125946

commented

I'm still having problems with the DFC

Screenshot 2023-01-07 165828
Screenshot 2023-01-07 165839
Screenshot 2023-01-07 165851
Screenshot 2023-01-07 165904
Screenshot 2023-01-07 165928

commented

Also I have a problem where for some reason RBMK steam channels don't accept water if I put a cover pannel on them, and I need to use the Thermal Series servos to force the steam out of the channels because the channels don't output the steam naturally.

commented

And with the normal multiblock reactor, none of the item transport methods I have, be they Thermal Itemducts, Mekanism Logistical Transporters, or even Immersive Engineering conveyors can actually connect to the fuel input and waste output blocks, meaning I cannot automate them.

commented

normal multiblock reactor: Just put chests on the input/output ports

commented

RBMK steam channels: use RBMK Steam connectors

commented

Dark Fusion Core: Make sure to put a core inside the core. Stabelizers need Stabelizing lenses

commented

fluids added by mekanism doesn't seem to support ntm, and they are likely to conflict and even replace fluids in your world, making your DFC unusable even if it used to work. try fluids that are obiviously from ntm, such as balefire and antischrabidium

if that still doesn't fix, try using schrabidium catalyst

(me replicating your issue)
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