Bug: Antischrabidium fields \ b92 shots damage issue
DNIWE041 opened this issue · 3 comments
All antischrabidium explosions deal around 3 damage.
Version: NTM extended 2.0.2
Mod list:
NTM-Extended-1.12.2-2.0.2
jei_1.12.2_4.16.1.301
NotEnoughItems_1.12.2_2.4.3.245_universal
CodeChickenLib_1.12.2_3.2.3.358_universal
Some of affected weapons \ items:
Tossable Antischrabidium cell
(more dmg with direct hit)
Antischrabidium cell
(more dmg but still around 10-20 dmg)
b92
b93 energy mod
(3-4 charges)
Schrabidium missile
I think maybe all weapons \items that using this type of explosion affected, sometimes they literally can't kill a chicken.
Some of the small nuclear explosions also have around 0-10 damage:
40 mm grenade (Привет)
84 mm rocket (Привет)
Sometimes you literally can shot under your legs and take 0 damage from explosion.
Around ~5-15 dmg:
Nuka Grenade
Micro-Nuclear Missile
M42 Nuclear Catapult 'Fat Man' ammo type: Tiny tots
M42 Nuclear Catapult 'Fat Man' ammo type: Mini Nuke (safe)
- deals dmg only with direct hit
M42 Nuclear Catapult 'Fat Man' ammo type: Mini Nuke (Low Yield)
Almost the same results for M42 Nuclear Catapult 'Experimental MIRV'
P.s.: I didn't test all weapons with nukes \ balefires