
Issue with RBMK with dialDisableMeltdowns set to true...
AQEMU-dev opened this issue ยท 2 comments
I have noticed that my RBMK test reactor (Just one fuel rod) exploded even though I had gamerule dialDisableMeltdowns set to true, and I managed to irradiate the desert with it after the core went off, how do I fix this, or did I type it incorrectly?