adds a simple /health
command to Minecraft
/health add <targets> <amount>
/health set <targets> <amount>
/health get <targets>
/health reset <targets>
- the health of the entity will be set to the given amount
- if set to true in the config, the maximum health of the entity will be increased, this way the entity can heal to the new amount, even after losing some health
This project is developed using the MultiLoader-Template from jaredlll08