This mod contains meat for hostile mobs, each with their own effect when consumed.
These have a chance of dropping 0-2 of the following, each one restores 3 hunger raw and 8 hunger when cooked. When these meat are cooked in a furnace, smoker or campfire the status effect times are increased.
Blaze Meat - Slow Falling II and Glowing (5 seconds/45 seconds)
Creeper Meat - Causes an explosion and instantly kills the player (no hunger restored and no time on effect as it is instant death)
Ender Meat - Invisibility (10 seconds/50 seconds)
Elder Guardian Meat - Haste II (5 seconds/45 seconds)
Ghast Meat - Slowness II and Fire Resistance II (5 seconds/45 seconds)
Guardian Meat - Dophins Grace (5 seconds/45 seconds)
Magma Meat - Blindness (5 seconds/45 seconds)
Ravager Meat - Speed III and Nausea II (10 seconds/45 seconds) and Levitation (5 seconds/5 seconds)
Sime Meat - Jump Boost III (5 seconds/45 seconds)
Bone Marrow (from skeletons) - Strength (10 seconds/45 seconds)
Villagers drop 1-2 Flesh and the remaining mobs drop 0-2, flesh restores 4 hunger
Flesh (dropped by villagers, pillagers, evokers, vindicators, and witches) - no effect, but 8 of these and a bottle can be crafted into Bottles of Blood, which gives Health Boost for 25 seconds
Players can also get Flesh by smelting Rotten Flesh
Villagers drop 1 Eternal Flesh if the conditions are met, Eternal Flesh does not restore any hunger and can be eaten at any time
Eternal Flesh - Health Boost IV (8 hours 20 minutes), this is dropped by villagers when "burnt on a stake" in the Nether (a villager must be standing on a fence post above a campfire)
Usage
Make sure the Fabric Launcher, or other compatible launcher is installed
Place this .jar file along with the Fabric API in your mods directory
Config
If you wish to enable/disable certain hostile mob meat drops, you can edit the hostile-mob-meat-config.properties file in your .minecraft/config/fabic folder and set the desired drops to true/false. You will need to launch minecraft with the mod for the file to initially generate and will need to relaunch the game with the mod for the changes to save. If a value is not there it will be automatically set to true.
This mod requires the Fabric API