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[1.12.2] ICBM -Classic missile will not launch no matter what i do to try and make it launch.
Raylay56 opened this issue ยท 36 comments
Ive used my power from my extreme reactors generator and the launcher console says that there is insufficient electricity so i went into the config files and made it to where i didnt need power and then id put coordinates and a missile in the silo and then it would say ready to launch! so id press launch and it wouldnt launch so then i tried putting levers all around it and on it and no matter what i did it would not launch the missile.
Are there any errors in any logfile?
Because when it says ready to launch it should be good to go.
What launcher Tier did you use and what missile did you put into it?
No I have not seen any errors in the log files. I tried on all 3 tiers of launcher and I tried just about every missile and it all gave me the same results sadly
The X is at like 383 and the Z is at -3028. The target is a friends old base on my server.
The reason im asking is because possibly the impact location is too close or too far away from the launcher
alright so i think it is working now. i had to update the mod and then completely delete the config files for icbm the only other issue im having is that whenever i fire a missile the console reports back a bunch of warnings about IC2.EnergyNet
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@64455264 (dim 0: 1382/75/347), sub tile icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@64455264 (dim 0: 1382/75/347) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@5d90251f.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@56539e8f (dim 0: 1382/76/347), sub tile icbm.classic.content.blocks.multiblock.TileMulti@56539e8f (dim 0: 1382/76/347) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1382x 76y 347z ]@1668135282.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.base.TileLauncherBase@24844027 (dim 0: 1382/75/346), sub tile icbm.classic.content.blocks.launcher.base.TileLauncherBase@24844027 (dim 0: 1382/75/346) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.base.TileLauncherBase@3e597a42.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@c502b8f (dim 0: 1382/77/347), sub tile icbm.classic.content.blocks.multiblock.TileMulti@c502b8f (dim 0: 1382/77/347) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1382x 77y 347z ]@706753426.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2f91eb4f (dim 0: 1381/75/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2f91eb4f (dim 0: 1381/75/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 75y 346z ]@1927245107.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2c7e0d25 (dim 0: 1383/75/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2c7e0d25 (dim 0: 1383/75/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 75y 346z ]@1145507351.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2afde5f5 (dim 0: 1383/76/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2afde5f5 (dim 0: 1383/76/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 76y 346z ]@390272071.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@277caf76 (dim 0: 1381/76/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@277caf76 (dim 0: 1381/76/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 76y 346z ]@236249801.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@5b5cd1a7 (dim 0: 1383/77/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@5b5cd1a7 (dim 0: 1383/77/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 77y 346z ]@128031983.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@1ecb5574 (dim 0: 1382/75/345), sub tile icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@1ecb5574 (dim 0: 1382/75/345) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@2bdb46ae.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@5c0e5ec4 (dim 0: 1381/77/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@5c0e5ec4 (dim 0: 1381/77/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 77y 346z ]@24788576.
Actually, can you make a new issue-ticket and put the log along with the ic2 version info and icbm version info into there? So its organized a bit better
yes i made sure to apply it globally and also restarted the server while leaving the disable energy config set to true.
im pretty sure its not too far because i looked in the config for the tier 3 and it shows that the tier 3 can fire up to 10000 blocks away if that is the measurement but i have a waypoint on the target showing that it is 4000 blocks away
oh i would also like to add that im play on "The 1.12.2 Pack" in the Technic Launcher so this is a mod pack that has 260 mods so i was kinda thinking it could be that there is a mod conflicting with icbm and also i think the mod pack is using a older version of icbm classic but im not sure where i would look to check if it is a conflicting error
Hmm, this should work just fine...
What is the exact version of icbm that you are using?
we are using this version, ICBM-classic-1.12.2-4.0.0b20191109044627. from what i can tell its not that old of a version so idk why its not working
yeah idk ive tried pressing the launch button and ive tried putting levers all around it to try and get it to launch
okay so i have tried it in singleplayer and it does work so im guessing it has something to do with the server but im not sure where i would look to fix it.
oh and another little tid bit that i noticed was that on the server i couldnt use any power source at all but on single player all the creative power sources worked so is there anywhere that i could look to try and figure out why all this is happening or do you have any suggestions?
Well, there are issues with power i think, but if its disabled then that shouldnt be an issue
Just tested a client + server game in the development environment, and launching missiles does work properly.
Could you duplicate the client and server and update to the latest alpha version available on curse?
https://www.curseforge.com/minecraft/mc-mods/icbm-classic/files/2915432
Keep in mind that this version may break the world
If that doesnt fix it then its likely a conflicting mod i think, so the way to go would be removing mods until it works
what confuses me is why it would work on the server because of a mod but it would work on in single player just fine.