ICBM - Interconnected Block Missiles

ICBM - Interconnected Block Missiles

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[1.12.2] ICBM -Classic missile will not launch no matter what i do to try and make it launch.

Raylay56 opened this issue ยท 36 comments

commented

Ive used my power from my extreme reactors generator and the launcher console says that there is insufficient electricity so i went into the config files and made it to where i didnt need power and then id put coordinates and a missile in the silo and then it would say ready to launch! so id press launch and it wouldnt launch so then i tried putting levers all around it and on it and no matter what i did it would not launch the missile.

commented

Are there any errors in any logfile?
Because when it says ready to launch it should be good to go.
What launcher Tier did you use and what missile did you put into it?

commented

No I have not seen any errors in the log files. I tried on all 3 tiers of launcher and I tried just about every missile and it all gave me the same results sadly

commented

hmm, what coordinates is the launcher at, and what are the target coordinates?

commented

The X is at like 383 and the Z is at -3028. The target is a friends old base on my server.

commented

can you screenshot me the launcher gui?

commented

Yes will do, give me like 10 minutes tho, currently away from my computer.

commented

The reason im asking is because possibly the impact location is too close or too far away from the launcher

commented

Actually, did you disable the energy requirement serverside?

commented

the world backs itself up so hopefully itll all be good lol

commented

alright so i think it is working now. i had to update the mod and then completely delete the config files for icbm the only other issue im having is that whenever i fire a missile the console reports back a bunch of warnings about IC2.EnergyNet

commented

can you send me the part of the log with the warnings?

commented

[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@64455264 (dim 0: 1382/75/347), sub tile icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@64455264 (dim 0: 1382/75/347) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.frame.TileLauncherFrame@5d90251f.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@56539e8f (dim 0: 1382/76/347), sub tile icbm.classic.content.blocks.multiblock.TileMulti@56539e8f (dim 0: 1382/76/347) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1382x 76y 347z ]@1668135282.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.base.TileLauncherBase@24844027 (dim 0: 1382/75/346), sub tile icbm.classic.content.blocks.launcher.base.TileLauncherBase@24844027 (dim 0: 1382/75/346) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.base.TileLauncherBase@3e597a42.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@c502b8f (dim 0: 1382/77/347), sub tile icbm.classic.content.blocks.multiblock.TileMulti@c502b8f (dim 0: 1382/77/347) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1382x 77y 347z ]@706753426.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2f91eb4f (dim 0: 1381/75/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2f91eb4f (dim 0: 1381/75/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 75y 346z ]@1927245107.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2c7e0d25 (dim 0: 1383/75/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2c7e0d25 (dim 0: 1383/75/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 75y 346z ]@1145507351.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@2afde5f5 (dim 0: 1383/76/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@2afde5f5 (dim 0: 1383/76/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 76y 346z ]@390272071.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@277caf76 (dim 0: 1381/76/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@277caf76 (dim 0: 1381/76/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 76y 346z ]@236249801.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@5b5cd1a7 (dim 0: 1383/77/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@5b5cd1a7 (dim 0: 1383/77/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1383x 77y 346z ]@128031983.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@1ecb5574 (dim 0: 1382/75/345), sub tile icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@1ecb5574 (dim 0: 1382/75/345) addition is conflicting with a previous registration at the same location: icbm.classic.content.blocks.launcher.screen.TileLauncherScreen@2bdb46ae.
[03:58:56] [ic2-poolthread-2/WARN] [ic2.EnergyNet]: Tile icbm.classic.content.blocks.multiblock.TileMulti@5c0e5ec4 (dim 0: 1381/77/346), sub tile icbm.classic.content.blocks.multiblock.TileMulti@5c0e5ec4 (dim 0: 1381/77/346) addition is conflicting with a previous registration at the same location: TileMulti[ DIM@0 1381x 77y 346z ]@24788576.

commented

this is what it says

commented

not sure if its a big problem or not it just pops up when im firing the missile

commented

What ic2 version are you using exactly?

commented

Actually, can you make a new issue-ticket and put the log along with the ic2 version info and icbm version info into there? So its organized a bit better

commented

yep, started a new one.

commented

Sweet, ill close this one now since its resolved

commented

yes i made sure to apply it globally and also restarted the server while leaving the disable energy config set to true.

commented

im pretty sure its not too far because i looked in the config for the tier 3 and it shows that the tier 3 can fire up to 10000 blocks away if that is the measurement but i have a waypoint on the target showing that it is 4000 blocks away

commented

oh i would also like to add that im play on "The 1.12.2 Pack" in the Technic Launcher so this is a mod pack that has 260 mods so i was kinda thinking it could be that there is a mod conflicting with icbm and also i think the mod pack is using a older version of icbm classic but im not sure where i would look to check if it is a conflicting error

commented

2020-03-30_01 20 56
Here is the screenshot of what the gui looks like.

commented

Hmm, this should work just fine...
What is the exact version of icbm that you are using?

commented

we are using this version, ICBM-classic-1.12.2-4.0.0b20191109044627. from what i can tell its not that old of a version so idk why its not working

commented

Yeah, that version is fairly recent

commented

Can you try if it works in single player?

commented

yeah idk ive tried pressing the launch button and ive tried putting levers all around it to try and get it to launch

commented

yes i will try that give me a minute

commented

okay so i have tried it in singleplayer and it does work so im guessing it has something to do with the server but im not sure where i would look to fix it.

commented

oh and another little tid bit that i noticed was that on the server i couldnt use any power source at all but on single player all the creative power sources worked so is there anywhere that i could look to try and figure out why all this is happening or do you have any suggestions?

commented

Well, there are issues with power i think, but if its disabled then that shouldnt be an issue
Just tested a client + server game in the development environment, and launching missiles does work properly.
Could you duplicate the client and server and update to the latest alpha version available on curse?
https://www.curseforge.com/minecraft/mc-mods/icbm-classic/files/2915432
Keep in mind that this version may break the world

commented

If that doesnt fix it then its likely a conflicting mod i think, so the way to go would be removing mods until it works

commented

what confuses me is why it would work on the server because of a mod but it would work on in single player just fine.

commented

wouldnt work in a server*

commented

but ill try to do a server and client update of the mod

commented

Dont forget to back up the world