Issues
- 3
Nuclear explosion config option
#434 opened by Emmaker - 0
Radar Station Doesn't detect anything.
#432 opened by omerfs1011 - 1
EMP Tower crash in server and suggestion
#435 opened by Boulldog0 - 4
Can’t interrupt missiles
#436 opened by Shweps7 - 3
Compatibility issue between trinity and the icbm classic mod.
#437 opened by Thunderrock424242 - 2
Port to 1.8?
#402 opened by NefariousIntent2 - 1
Game crashes on start
#404 opened by macteed - 1
crashes on startup
#405 opened by macteed - 5
Crashes during startup
#406 opened by macteed - 10
Server crash during startup after a first crash on lauching a colorful grenade
#407 opened by Lou-fr - 3
EMP
#403 opened by nerdman0 - 2
Error Using ICBM V5 on a 1.12.2 Server
#410 opened by SeamusMullan - 1
A few questions.
#411 opened by User20230415 - 0
Add validation to confirm missile spawned
#414 opened by DarkGuardsman - 1
[1.12] Missile Tracker Not Working
#415 opened by Mackery6969 - 0
[1.12] v5 - BlastFire doesn't raytrace
#416 opened by DarkGuardsman - 1
1.16.5?
#417 opened by ArnauGames - 2
[1.12] Crash with Dynamic Trees
#419 opened by UnknownSerhan - 0
Performance Hit: Dynamic Trees
#420 opened by DarkGuardsman - 0
Dev Process: Add license to .jar inside meta-inf
#421 opened by DarkGuardsman - 0
Dev Process: Add static code scanning and validation
#422 opened by DarkGuardsman - 0
Dev Process: Split API into it's own module
#423 opened by DarkGuardsman - 1
[Feature] Hot/Cold Launch
#424 opened by DarkGuardsman - 3
Mobs Are Deleted Instead of Killed (5.3.0)
#425 opened by TFCAliarcy - 5
1.20 Anytime?
#427 opened by navin-hariharan - 1
Can I translate the mod and which file is responsible for texts and stuff?
#428 opened by MorgoWizard - 4
Missile not visible while approaching. No chance to intercept them.
#429 opened by shit-png - 1
Reinfoced Glass Does not Connect with CTM
#431 opened by UnknownSerhan - 1
Crashes during loading when starting with mod
#430 opened by katyusha8138 - 2
game immediately crashes after a bit of a while due to latest update
#458 opened by mohtaditox - 2
[1.12.2] Breaking Explosives drops wrong type
#459 opened by gitrogdev - 4
Missiles freeze when in contact with leaves
#460 opened by itsmecheetah - 0
Spikes, Concrete & Radioactive Dirt/Stone Missing from Creative Search
#461 opened by MyUsernameisAstro - 2
Updating Trinity ICBM integration from version 5.x to 6.x
#441 opened by tomdodd4598 - 7
[1.12] v6 - Missing recipes
#443 opened by xJon - 4
[1.12] v6 - null RadarMap.remove
#444 opened by xJon - 1
How To Counter Tracker
#445 opened by LogicalMaximus - 2
[1.12] v6 - Config max values
#446 opened by xJon - 0
If the enemy is directly hit by a condensed missile, the coordinates will be NaN.
#447 opened by Shell4026 - 2
[1.12] Dedicated server crash on startup v6.4.0
#450 opened by josh0x10c - 2
Suggestion: OC integration
#451 opened by Cmonster820 - 7
[1.12] The game crashes when 2 ICBMs fly into each other
#452 opened by oliwier509 - 2
[1.12.2] v6 - Radar station not keeping user input
#453 opened by oliwier509 - 0
[1.12.2] Radar station is not enforcing config limits
#454 opened by DarkGuardsman - 5
[1.12.2] v6 - launcher Inputs not keeping value
#456 opened by FearXHusky1 - 2
JustEnoughItems not showing correct recipes? User error or mod issue?
#457 opened by EricAGonzalz - 3
SAMs are incapable of locking onto missiles after their initial target is destroyed
#462 opened by GamerGod2176 - 4
[1.12.2] [ICBM Classic 6.5.4] Missiles won't launch
#463 opened by DarianLStephens - 1
[Suggestion] Allow a way to specify mobs to target with SAMs
#464 opened by Girouxdudes - 0
[Suggestion] Allow a way to configure entity modification when near an EMP tower
#465 opened by Girouxdudes