Game Crashes with the Small Ships
PichuBot24 opened this issue ยท 2 comments
Is it a mod compatibility issue?
Yes
If it's a mod compatibility issue, please provide the link(s) to the incompatible mod(s)
https://modrinth.com/mod/physicsmod
Minecraft version
1.20.1
Describe the issue
When I load into the game everything works as normal, the portal is immersive, i can walk through it just fine, its perfect, but if the chunk the portal was in deloads if I go to far and I die & Respawn, the game runs for a few seconds. but then will crash, i found out its because of the Physics mod after some testing. I have someone else using the exact same mods as me including the iportal and physics mod and it runs perfectly normal even after dying far from its chunk
The crash seem to be with smallships
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Mixin apply for mod smallships failed smallships-common-soft.mixins.json:leashing.ChunkMapMixin from mod smallships -> net.minecraft.class_3898: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException @At("INVOKE") on net/minecraft/class_3898::playerLoadedChunkLeashShipCaptureListAndPlayer with priority 1000 cannot inject into net/minecraft/class_3898::method_18715(Lnet/minecraft/class_3222;Lorg/apache/commons/lang3/mutable/MutableObject;Lnet/minecraft/class_2818;)V merged by qouteall.imm_ptl.core.mixin.common.chunk_sync.MixinChunkMap_C with priority 1100 [ -> handler$jhc000$smallships$playerLoadedChunkLeashShipCaptureListAndPlayer(Lnet/minecraft/class_3222;Lorg/apache/commons/lang3/mutable/MutableObject;Lnet/minecraft/class_2818;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;Ljava/util/List;)V -> Prepare]
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4868 | org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/class_3898::playerLoadedChunkLeashShipCaptureListAndPlayer with priority 1000 cannot inject into net/minecraft/class_3898::method_18715(Lnet/minecraft/class_3222;Lorg/apache/commons/lang3/mutable/MutableObject;Lnet/minecraft/class_2818;)V merged by qouteall.imm_ptl.core.mixin.common.chunk_sync.MixinChunkMap_C with priority 1100 [ -> handler$jhc000$smallships$playerLoadedChunkLeashShipCaptureListAndPlayer(Lnet/minecraft/class_3222;Lorg/apache/commons/lang3/mutable/MutableObject;Lnet/minecraft/class_2818;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;Ljava/util/List;)V -> Prepare]
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