Immersive Portals

Immersive Portals

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fire charge not working properly

Quantumrage10 opened this issue ยท 1 comments

commented

so i have been having issue lighting portals using a fire charge, i know you have some code that checks for all blocks other then the activation block but. for some reason this does not seem to be working for fire charges specifically? i can light the portal just fine with a fire charge if i aim my mouse anywhere other then the ground but. most people will try to light a portal by looking at the floor

now oddly enough. if i light a fire in the portal by looking at the ground, and then look at the wall next to the fire and try to "light it again" it does work the second time i try to activate the portal

now. i am testing this with a nether portal as well but i am creating the nether portal in a custom dimension (any custom dimension i try has the same result)

this is the relevant json file for refernece

{
"schema_version": "imm_ptl:v1",
"from": [
"imm_ptl:any_dimension"
],
"to": "minecraft:the_nether",
"form": {
"type": "imm_ptl:classical",
"from_frame_block": "minecraft:obsidian",
"area_block": "minecraft:air",
"to_frame_block": "minecraft:obsidian",
"generate_frame_if_not_found": true
},
"trigger": {
"type": "imm_ptl:use_item",
"item": "minecraft:fire_charge"
}
}

commented

sorry this issue is for the forge version, i will remake it on the other github page, although it wouldn't hurt to check if the issue is on fabric as well. would take like.. 2 seconds