Incompatible with psychedelic shaders
VexianEmpire opened this issue ยท 8 comments
Hi, I assume support for this is still unlikely to be added? I am working on a project involving custom vertex shaders to distort the world and immersive portals, but none of the available optifine gbuffers vertex shaders have any effect on the portal edges.
I don't think it'd be that hard to implement as the portals could warp just on each grid point as these blocks do:
You wouldn't have to add any points, just move them. (If we're dealing with a large portal, you could add a few points to prevent it from being a straight line instead of curved as the shaders intended)
Immersive Portals' renderers were not designed to be used with shaders that actually distort space. I believe it simply uses the portals' shape rather than going through vertex shaders and what have you. I believe this is WAI
Also, is shadersmods.com like CurseForge or does it need some https://stopmodreposts.org/ ?