Immersive Portals

Immersive Portals

5M Downloads

[Suggestion] Split the mod into several parts

Leo40Git opened this issue ยท 7 comments

commented

This was already mentioned in #216, but I figured I'd bring it back since that issue has gotten somewhat buried.

  • Immersive Portals API: Smooth teleportation handling and camera magic
  • Immersive Portals: Applying the API to Nether & End Portals, and the "alternate dimension" stuff
  • Extended Reach: This has nothing to do with Immersive Portals, and so should probably be split into a separate mod
commented

I personally wish for dimension stacking to be separate as well as the alternate dimensions. The "immersive" part tends to cause me to crash alot and IDK why. I don't even care for that. I don't mind teleporting, I just want to be able to progress by digging down.

Whats weird about my current crashes is it only happens if I enable the alternate dimensions. . . idk why that would be though.
That's why I want to remove the immersive part, because I atleast want to test if the overworld won't crash and it's an issue of loading that that dimension at the same time or something.

commented

@Ynaught post the crash report. If you use optifine, try switching to sodium
nevermind

commented

It's being considered.

commented

I am going to remove the hand reach potion thing. And the extended reach in creative is already disabled by default.

commented

And splitting requires small changes to my remapper. My current plan is to split the fabric version but the forge version is not split.

commented

When you say you're going to remove the hand reach, do you mean reaching through portals?

commented

No @Jarfeh, he's referring to being able to extend the range of blocks you can reach/interact with.