Improved Mobs (Forge)

Improved Mobs (Forge)

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[Suggestion] Config update!

BurnhamR opened this issue ยท 3 comments

commented

Options to:

Allow blocks to not regenerate/repair.

  • possible I:"Repair Ticks"=-1 to disable?

Option to hide or show the repair pending placeholder block.

Option to toggle the difficulty number in the top left.

Option to disable more features; like, this mod handling equipment, enchanting, health, speed, etc

Clean up the config and explain more about what some options do in the comments.

Just some pretty basic features that I think would take this mod to the next level.
Thanks!

commented

"farlanders:classic_enderman", "farlanders:ender_golem", "farlanders:ender_guardian", "farlanders:enderminion", "farlanders:fanmade_enderman", "farlanders:farlander", "farlanders:looter", "farlanders:mystic_enderman", "farlanders:mystic_enderminion", "farlanders:rebel", "farlanders:titan", "farlanders:wanderer"

Here you go, add this strip to the blacklist and you will not have them kill eachother.

commented

"farlanders:classic_enderman", "farlanders:ender_golem", "farlanders:ender_guardian", "farlanders:enderminion", "farlanders:fanmade_enderman", "farlanders:farlander", "farlanders:looter", "farlanders:mystic_enderman", "farlanders:mystic_enderminion", "farlanders:rebel", "farlanders:titan", "farlanders:wanderer"

Here you go, add this strip to the blacklist and you will not have them kill eachother.

I think this was meant for #109

commented

disable coroutils integration to disable the repair blocks. everything else repair blocks related things is on that mod.
the difficulty display is already movable and also able to be turned off.
also everything in this mod is able to be toggled. e.g. to disable health modification just set "Max Health Increase" to 1.
there will be a wiki coming sometimes in the future.