Improved Mobs (Forge)

Improved Mobs (Forge)

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Projectile Damage Increase not scaling properly

PantsWP opened this issue ยท 2 comments

commented

Modloader

Forge

Minecraft version

1.18.2

Modloader version

40.1.31

Mod version

1.10.11

TenshiLib version

1.6.8

Description

The value set for the Projectile Damage Increase in the common config does not take effect in-game. The set value is 54.38 and therefore using the calculation supplied in the config should increase projectile damage by ~44.5 times at difficulty 100. However, as seen in the video attached, the skeleton will only do up to 10 damage maximum without armor or buffs. It should kill me one shot but does not. I have also tested it with full netherite armor and only does 1 to 4 damage. The Max Projectile Damage setting doesn't seem to matter if I set it to 0.0 or 9999 either, it yields the same results. I've also tested using both the GLOBAL and PLAYERMEAN calculations.

I'm wondering if it could be that the increased projectile damage is not applying when I'm manually changing the difficullty via /improvedmobs difficulty set 100 (or difficulty player set <player> 100)? Melee damage scaling seems to work as normal.

Tested on a new singleplayer world with just Improved Mobs and TenshiLib.

2022-06-05.21-00-47.mp4

Here is the config used: https://gist.github.com/PantsWP/c6206fb8d44631efdf29c2f349892266

Steps to reproduce

  1. Set Difficulty Type to PLAYERMEAN in config
  2. Set Projectile Damage Increase to 54.38 in config
  3. Set Max Projectile Damage to 0.0 in config
  4. Create new world on normal difficulty
  5. Set player difficulty to 100 via /improvedmobs difficulty player set <player>
  6. Set it to night/build a structure to stop skeleton from burning when spawned
  7. Summon or encounter skeleton, let it hit you without any armor, buffs or items

Mods that might affect the issue

No response

Logs

https://gist.github.com/PantsWP/e326da0b33af6680c6b4839d338d6cfc
Nothing of use in the log as far as I can see but supplied it anyway.

commented

fixed in 6189cfe

commented

After updating, the issue is still occurring. I summoned a new skeleton and made sure the difficulty was still set to 100. Same config settings as before, I checked to make sure they didn't reset. Also tested on a new world and that didn't work. This is a new video by the way.

2022-06-06.14-55-10.mp4