improvedmobs:player_difficulty gets reset
SheReyy opened this issue ยท 3 comments
Modloader
Forge
Minecraft version
1.16.5
Modloader version
36.2.33
Mod version
improvedmobs-1.16.5-1.10.13.jar
TenshiLib version
TenshiLib-1.16.3-1.3.0.jar
Description
Hi. I've got a rather strange bug. I'm the owner of the Decursio Project. This pack is structured under Ages. Each age, the mobs are getting stronger:
Age 1: around 25 - 75 health
Age 2: around 85 - 150 health
and so on.
My issue is simple. I think that, on multiplayer & singleplayer, the improvedmobs:player_difficulty
data, gets reset (I don't know this for sure). After a certain amount of time, the mobs return to their default amount of health points. I can't use the /data get
command since there is way too much nbt data on the player. Oh, but I think I can check in the logs for that. Either way, the mobs don't keep the same amount of health/power over time.
Here are the Config Files and here's the Kubejs scripts we're using to change the mob difficulty with each age.
Steps to reproduce
- Join a server and Claim the 1st age of the pack
- Play for some time and the mobs around will get from 25-75 health points, back to their default amount of health
Mods that might affect the issue
No response
Logs
if still an issue:
first add something to Difficulty Increase
cause it doesnt like an empty list. like "0-0" would be enough
then check on the client if the difficulty in the bar (default top left) gets reset.