Improved Mobs (Forge)

Improved Mobs (Forge)

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Bug with projectile damage

Joshua-z-Luo opened this issue ยท 2 comments

commented

Modloader

Forge

Minecraft version

1.20.1

Modloader version

0.15.10 fabric

Mod version

1.12.4

TenshiLib version

1.7.6

Description

The projectile damage increase seems to affect non player mobs for example if you turn up the projectile damage, it can one shot an iron golem.
However testing with any combination of projectile damage configs results in player taking the same amount of damage.

Steps to reproduce

  1. Step one: set the config of the projectile damage.
  2. spawn a skeleton
  3. spawn an iron golem
  4. go survival and get skeleton arrow
  5. observe difference between damages

Mods that might affect the issue

not sure

Logs

https://gist.github.com/Joshua-z-Luo/4b842375ece29921936fae9f4fb5f0b3

commented

i am not too sure i get what you mean:
player get hurt the same as vanilla while other mobs get hurt more?
or both player and other mobs get hurt more by the arrows?
if its the latter then that is intended yes

commented

Players do not get hurt more even though the damage is increased in the config. However if damage is increased in the config, mobs like an iron golem will take more damage. for example 10x arrow damage the skeleton will kill a villager in one hit, but the player still takes 3 hearts damage.