Improved Mobs crash Ticking Entity
ChanGrape opened this issue ยท 3 comments
Modloader
Forge
Minecraft version
1.20.1
Modloader version
47.3.6
Mod version
1.12.4
TenshiLib version
1.7.6
Description
Game crashes from a ticking entity. Booted up game with Improved Mobs Disabled and played for a few hours and it worked just fine.
Steps to reproduce
- Boot up Minecraft
- Play on a Singleplayer world
- Wait for a zombie with certain conditons met to spawn
- crash
Mods that might affect the issue
Several mods in the crash report modify or extend entity behavior and goals. Based on that, here are a few mods that could potentially be involved:
Improved Mobs: This mod specifically modifies mob AI, behavior, and difficulty, which could be causing the ticking entity error for zombies.
Ars Nouveau: This mod has several mixins related to entity and AI behavior, and it could be altering the zombie's behavior.
Botania: Botania has mixins related to entities and target goals, which may also influence how the zombie reacts in-game.
Artifacts: This mod also affects entity behaviors, adding unique mechanics that could potentially interfere with mob AI.
Spartan Weaponry: It has mixins related to zombies and other entities, which may be a source of conflict.
Logs
this is very strange... are you sure its caused by this mod? the part that is crashing i do not touch at all
Weird, then I am unsure. I have only been able to replicate the crash with improved mobs installed. Could it be another mod's interaction interfering with something Improved Mobs is doing with Zombies?