Improved Mobs (Forge)

Improved Mobs (Forge)

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Increased difficulty does not buff mobs

GhillieWolf opened this issue ยท 1 comments

commented

Modloader

NeoForge

Minecraft version

1.21.1

Modloader version

21.1.133

Mod version

improvedmobs-1.21.1-1.13.2-neoforge

TenshiLib version

tenshilib-1.21.1-1.8.2-neoforge

Description

No other mods, fresh new config folder and after setting the improved mobs difficulty high and checking their data (I used zombie as an example but it is the same with other mobs) I get:

Zombie has the following entity data: {Brain: {memories: {}}, HurtByTimestamp: 0, IsBaby: 0b, Invulnerable: 0b, FallFlying: 0b, PortalCooldown: 0, AbsorptionAmount: 0.0f, InWaterTime: -1, FallDistance: 0.0f, DeathTime: 0s, HandDropChances: [0.085f, 0.085f], IMFlags: {ModifiedArmor: 1b, ProjBoost: 1.0f, ModifiedHeld: 1b, CanBreakBlocks: 2, IsVariedSize: 0b, ModifiedAttributes: 1b, IsThrown: 0b, explosionMult: 1.0f, MagicRes: 0.0f, CanFly: 2, GearEnchanted: 1b}, PersistenceRequired: 0b, UUID: [I; -85810622, 1701135961, -1130819957, -1979033950], MobSpawnReason: 0, Motion: [0.0d, -0.0784000015258789d, 0.0d], Health: 20.0f, LeftHanded: 0b, Air: 300s, OnGround: 1b, Rotation: [214.61319f, 0.0f], HandItems: [{}, {}], ArmorDropChances: [0.085f, 0.085f, -100.0f, -100.0f], "neoforge:spawn_type": "NATURAL", Pos: [-298.6769151235183d, 66.0d, -211.23881440936844d], CanBreakDoors: 0b, Fire: -1s, ArmorItems: [{}, {}, {count: 1, id: "minecraft:leather_chestplate"}, {count: 1, id: "minecraft:leather_helmet"}], CanPickUpLoot: 0b, attributes: [{id: "minecraft:generic.knockback_resistance", modifiers: [{amount: 0.04367956067124833d, id: "minecraft:random_spawn_bonus", operation: "add_value"}, {amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 0.0d}, {id: "minecraft:generic.armor_toughness", base: 0.0d}, {id: "minecraft:generic.attack_damage", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 3.0d}, {id: "minecraft:generic.max_health", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 20.0d}, {id: "minecraft:generic.armor", base: 2.0d}, {id: "minecraft:generic.follow_range", modifiers: [{amount: 0.02316231137856583d, id: "minecraft:random_spawn_bonus", operation: "add_multiplied_base"}], base: 35.0d}, {id: "minecraft:generic.movement_speed", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 0.23000000417232513d}, {id: "minecraft:zombie.spawn_reinforcements", base: 0.09378874477473971d}, {id: "minecraft:generic.oxygen_bonus", base: 0.0d}], HurtTime: 0s, DrownedConversionTime: -1}

I haven't seen a single zombie with more hp other that the ones that have had "leader zombie" modifier. All modifiers are always {amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 20.0d}
which means they do not change anything I suppose.

below is a short preview how I test and logs from the game:
https://www.youtube.com/watch?v=hmeweNqUoZs

latest.log

had to add .txt to the config file names to post them:

common.toml.txt

equipment.json

client.toml.txt

Steps to reproduce

https://www.youtube.com/watch?v=hmeweNqUoZs

just spawn a zombie (I also checked the ones that spawn naturally and they are no different),
with jade or /data command get entity data from logs and that is just how I check

Mods that might affect the issue

there are no other mods

Logs

latest.log

commented

duplicate of #301