
Increased difficulty does not buff mobs
GhillieWolf opened this issue ยท 1 comments
Modloader
NeoForge
Minecraft version
1.21.1
Modloader version
21.1.133
Mod version
improvedmobs-1.21.1-1.13.2-neoforge
TenshiLib version
tenshilib-1.21.1-1.8.2-neoforge
Description
No other mods, fresh new config folder and after setting the improved mobs difficulty high and checking their data (I used zombie as an example but it is the same with other mobs) I get:
Zombie has the following entity data: {Brain: {memories: {}}, HurtByTimestamp: 0, IsBaby: 0b, Invulnerable: 0b, FallFlying: 0b, PortalCooldown: 0, AbsorptionAmount: 0.0f, InWaterTime: -1, FallDistance: 0.0f, DeathTime: 0s, HandDropChances: [0.085f, 0.085f], IMFlags: {ModifiedArmor: 1b, ProjBoost: 1.0f, ModifiedHeld: 1b, CanBreakBlocks: 2, IsVariedSize: 0b, ModifiedAttributes: 1b, IsThrown: 0b, explosionMult: 1.0f, MagicRes: 0.0f, CanFly: 2, GearEnchanted: 1b}, PersistenceRequired: 0b, UUID: [I; -85810622, 1701135961, -1130819957, -1979033950], MobSpawnReason: 0, Motion: [0.0d, -0.0784000015258789d, 0.0d], Health: 20.0f, LeftHanded: 0b, Air: 300s, OnGround: 1b, Rotation: [214.61319f, 0.0f], HandItems: [{}, {}], ArmorDropChances: [0.085f, 0.085f, -100.0f, -100.0f], "neoforge:spawn_type": "NATURAL", Pos: [-298.6769151235183d, 66.0d, -211.23881440936844d], CanBreakDoors: 0b, Fire: -1s, ArmorItems: [{}, {}, {count: 1, id: "minecraft:leather_chestplate"}, {count: 1, id: "minecraft:leather_helmet"}], CanPickUpLoot: 0b, attributes: [{id: "minecraft:generic.knockback_resistance", modifiers: [{amount: 0.04367956067124833d, id: "minecraft:random_spawn_bonus", operation: "add_value"}, {amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 0.0d}, {id: "minecraft:generic.armor_toughness", base: 0.0d}, {id: "minecraft:generic.attack_damage", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 3.0d}, {id: "minecraft:generic.max_health", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 20.0d}, {id: "minecraft:generic.armor", base: 2.0d}, {id: "minecraft:generic.follow_range", modifiers: [{amount: 0.02316231137856583d, id: "minecraft:random_spawn_bonus", operation: "add_multiplied_base"}], base: 35.0d}, {id: "minecraft:generic.movement_speed", modifiers: [{amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 0.23000000417232513d}, {id: "minecraft:zombie.spawn_reinforcements", base: 0.09378874477473971d}, {id: "minecraft:generic.oxygen_bonus", base: 0.0d}], HurtTime: 0s, DrownedConversionTime: -1}
I haven't seen a single zombie with more hp other that the ones that have had "leader zombie" modifier. All modifiers are always {amount: 0.0d, id: "improvedmobs:attribute_modifiers", operation: "add_value"}], base: 20.0d}
which means they do not change anything I suppose.
below is a short preview how I test and logs from the game:
https://www.youtube.com/watch?v=hmeweNqUoZs
had to add .txt to the config file names to post them:
Steps to reproduce
https://www.youtube.com/watch?v=hmeweNqUoZs
just spawn a zombie (I also checked the ones that spawn naturally and they are no different),
with jade or /data command get entity data from logs and that is just how I check
Mods that might affect the issue
there are no other mods
Logs
duplicate of #301