Improved Mobs (Forge)

Improved Mobs (Forge)

8M Downloads

BoatRide feature buggy/doesn't disable properly

ShootToKillSTK opened this issue ยท 4 comments

commented

Issue with mod 'Physics mod', which affects blocks and mobs, which makes mobs all apart on death (I only have mob physics on)

  • Issue is the Swimboat feature seems quite buggy, some mobs can do it and others just can't, it'll spawn the guardian then instantly kills it/removes it, which then makes its pieces float to surface, the problem is that it will constantly do with every couple seconds.

  • Disabling the ride feature does that same thing, but leaving it on does it too, but half as bad since at least some of the mobs will use it properly... So problem is it spawns it then checks if mob is allowed to have it then realizes no and removes it

  • Minecraft: 1.16.5

  • Forge: Forge-36.0.35

  • TenshiLib: 1.16.3-1.3.0

  • Improved Mobs: 1.16-1.7.3

A mod that makes everything target villagers is about the only AI really I think that is doing much, was testing with villagers and not self. Like zombies chasing villagers across water, villagers also were similarly buggy

Not sure if because of an incompatibility but here's mod list:
https://gist.github.com/ShootToKillSTK/8473af59921fe76c69fe4bdeaaf28bd1

Config(set to just allow them for the listed mobs):
https://gist.github.com/ShootToKillSTK/c0bc4829343402e25084ea5cb1f060a6

Debug and log:
https://gist.github.com/ShootToKillSTK/38ccf732fc4bec4310d0340e9b0baa29

commented

do you know which mobs are affected?

commented

It was just any mob I set it seemed, vanilla and or mod ones

commented

it doesnt appear with just this mod so its some incompability with another mod can you do this process to try to find the conflicting mod? from just looking over the modlist i cant find a culprit

  1. Remove half of the existing things, and put them aside.
  2. Run the program / game.
  3. Does the issue still exist?
    If YES: Repeat from step 1 with the current things.
    IF NO: Swap out the current things with the ones set aside, and repeat from step 1.
  4. Repeat this process until the problematic thing/s have been found.
commented

i see now the problem. its broken in newer forge version