Improved Mobs (Forge)

Improved Mobs (Forge)

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Light level restriction doesn't work

AttilaPapp opened this issue ยท 4 comments

commented

Hi, first of all, thank you for making this mod, finally a simple mod for simple things. Well, done!

I have tried to spawn zombies and skeletons in daylight with these settings:

#Mobs to include for the new light spawning rules.
"Light list" = ["minecraft:skeleton", "minecraft:zombie", "dungeons_mobs:skeleton_horseman", "minecraft:zombie_villager"]
#Turn the list list whitelist to blacklist
"Light list blacklist" = false
#Light level >= x will prevent mob spawning for defined mobs.
#Range: 0 ~ 16
Light = 15

I might not understand something here but if it is daylight, then the light level can be a maximum of 15. So if Light level >= x will prevent mob spawning then if it is daylight mobs can not spawn.

As far as I know in minecraft the light level can be from 0 to 15.

So the #Range: 0 ~ 16 is not correct because 16 is not a valid light level value in minecraft.

Thank you

commented

closed. wont/cant fix

commented

you can only prevent. not allow. meaning you cant allow mobs to spawn at higher light level than they would. sadly there is no nice way of doing this.

commented

Unfortunate...so there is absolutely no way to spawn zombies and skeletons during daytime?! That's a bummer. Nevermind keep it up. Thank you

commented

you could try the mod in control. they allow it. (though thats cause they are running a seperate spawning algorithm next to vanilla ones)