Did the last few updates completely break prior jsons?
Boolyman opened this issue ยท 5 comments
I had functional spawn and potential spawn jsons prior to the last few updates. Now mobs are spawning nonstop until the entity count makes the game slow to a crawl. I see that you added more functions to the spawn syntax, but nothing I read should have made my files not work anymore.
This is how my potentialspawn is formatted:
{
"dimension": 0,
"mob": "ftrsquids:rocketsquid",
"weight": 8,
"groupcountmin": 1,
"groupcountmax": 2
}
This is how my spawn file is formatted
{
"mob": "ftrsquids:rocketsquid",
"mincount": 6,
"result": "deny"
}
This USED to cap their spawn at 6.... but now they, and every other mob, spawn dozens nonstop.
3.9.12
On a side note, I have an open ticket over on your FX Control mod as well. If you get a chance, I know you just got back from vacation, so you probably have your hands full.
Can you be more specific on which version it is failing. The reason I ask is that there is an important difference