In Control!

In Control!

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Did the last few updates completely break prior jsons?

Closed this issue ยท 5 comments

commented

I had functional spawn and potential spawn jsons prior to the last few updates. Now mobs are spawning nonstop until the entity count makes the game slow to a crawl. I see that you added more functions to the spawn syntax, but nothing I read should have made my files not work anymore.

This is how my potentialspawn is formatted:
{
"dimension": 0,
"mob": "ftrsquids:rocketsquid",
"weight": 8,
"groupcountmin": 1,
"groupcountmax": 2
}

This is how my spawn file is formatted

{
"mob": "ftrsquids:rocketsquid",
"mincount": 6,
"result": "deny"
}

This USED to cap their spawn at 6.... but now they, and every other mob, spawn dozens nonstop.

commented

What version are you using?

commented

If I use version 3.9.10 the script works fine.... any versions after that make the spawns go crazy.

2019-07-19 06_22_19-Greenshot

commented

Can you be more specific on which version it is failing. The reason I ask is that there is an important difference

commented

3.9.12

On a side note, I have an open ticket over on your FX Control mod as well. If you get a chance, I know you just got back from vacation, so you probably have your hands full.

commented

I fixed the issue in InControl. Will be fixed next release. I'll check out FxControl later