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Mobs Spawning seems to ignore light level

Insane96 opened this issue ยท 14 comments

commented

I have this in the potentialspawn.json

{
		"block": "minecraft:nether_brick",
		"mobs": [
			{
				"mob": "minecraft:blaze",
				"weight": 1,
				"groupcountmin": 1,
				"groupcountmax": 1
			}
		]
	}

And this in the spawn.json

{
		"mob": ["minecraft:blaze"],
		"maxlight": 7,
		"maxcount": {
			"amount": 1,
			"perchunk": true
		},
		"result": "allow"
	}

Even with amount set to 1 tons of blazes spawn.
2019-07-29_10 34 35

This doesn't happen with Thermal's Blizz even if amount is set to an higher value
potentialspawn.json

{
		"block": "minecraft:snow",
		"mobs": [
			{
				"mob": "thermalfoundation:blizz",
				"weight": 1,
				"groupcountmin": 1,
				"groupcountmax": 1
			}
		]
	}

spawn.json

{
		"mob": ["thermalfoundation:blizz"],
		"maxlight": 7,
		"result": "allow",
		"maxcount": {
			"amount": 8,
			"perchunk": true
		}
	}

2019-07-29_10 38 28

Full potentialspawn.json and spawn.json: https://gist.github.com/Insane96/d036d0c12427473ddb9d64c94a5f58af

commented

"allow" is the standard. You need to 'deny' spawns if there are too many of a mob. If you don't have any rules with 'deny' in then spawns will always work

commented

How can I do it? E.g. if I want to make blaze rarity like skeletons?
Something like:

{
		"mob": ["minecraft:blaze"],
		"mincount": {
			"amount": 1,
			"perchunk": true
		},
		"result": "deny"
	}

?

commented

perhaps. Try it out :-)

commented

But why it doesn't happen for Thermal's Elementals?

commented

No idea. Perhaps blizzes have their own built-in restrictions?

commented

Uhm probably. Btw with mincount and deny now it works good. Thanks

commented

Ehm almost working.
Blazes ignore light level, they spawn even when the area is lit

{
	"mob": ["minecraft:blaze"],
	"maxlight": 7,
	"maxcount": {
		"amount": 8,
		"perchunk": true
	},
	"result": "allow"
},
{
	"mob": ["minecraft:blaze"],
	"minlight": 8,
	"mincount": {
		"amount": 8,
		"perchunk": true
	},
	"result": "deny"
}
commented

Use "default" instead of "allow"

commented

Still spawning ignoring light level

commented

Remove your maxlight/minlight tests

commented

Nope
2019-07-30_10 10 40

commented

Turn on /ctrldebug mode and check your output (log) to see which rules are succeeding. Maybe that gives more info

commented

Also give me your full current json's (everything)