In Control!

In Control!

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The refreshed creature does not respond correctly to the healthmultiply option

Zhang-Wei-666 opened this issue ยท 6 comments

commented

spawn.json

[{
    "onjoin": true,
    "result": "default",
    "mob": "minecraft:*",
    "healthmultiply": 3,
    "damagemultiply": 3
}]

The amount of blood that naturally refreshes the creature becomes extremely exaggerated, but the amount of blood produced by the Spawn Egg is normal.

Screenshot: 1 | 2 | Use Spawn Egg

Modpack: Minecraft-Origin
Minecraft Version: 1.12.2
Forge Version: 14.23.5.2838
Mod Version: 3.9.13

commented

In Control has no effect on mobs spawned using spawn eggs

commented

@McJty But if you look at the screenshot, the blood volume of the monster using spawn eggs is normal. The naturally generated monster blood volume is wrong.

Screenshot: Screenshot 1 | Screenshot 2 | Use Spawn Egg

commented

i don't understand what I'm seeing on those screenshots? Why is the one using spawn egg ok and the others not?

commented

@McJty The normal pig's blood volume is 10, the healthmultiply option is 3, and the pig's blood volume should be 30.
However, in Screenshot 1 and Screenshot 2, the pig's blood volume is 90 and 270.

commented

Ah with amount of blood you mean the health. I was confused by that terminology :-)

commented

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