The refreshed creature does not respond correctly to the healthmultiply option
Zhang-Wei-666 opened this issue ยท 6 comments
spawn.json
[{
"onjoin": true,
"result": "default",
"mob": "minecraft:*",
"healthmultiply": 3,
"damagemultiply": 3
}]
The amount of blood that naturally refreshes the creature becomes extremely exaggerated, but the amount of blood produced by the Spawn Egg is normal.
Screenshot: 1 | 2 | Use Spawn Egg
Modpack: Minecraft-Origin
Minecraft Version: 1.12.2
Forge Version: 14.23.5.2838
Mod Version: 3.9.13
@McJty But if you look at the screenshot, the blood volume of the monster using spawn eggs is normal. The naturally generated monster blood volume is wrong.
Screenshot: Screenshot 1 | Screenshot 2 | Use Spawn Egg
i don't understand what I'm seeing on those screenshots? Why is the one using spawn egg ok and the others not?
@McJty The normal pig's blood volume is 10, the healthmultiply option is 3, and the pig's blood volume should be 30.
However, in Screenshot 1 and Screenshot 2, the pig's blood volume is 90 and 270.