Incorrect health multiply
Opened this issue ยท 15 comments
When I try to make zombies with twice more hp, they are spawning with 40, 80, 160, 320, 640, 1024 instead of 40 only.
spawn.json:
[
{
"dimension": 0,
"mob": "minecraft:zombie",
"seesky": true,
"result": "default",
"perplayer": true,
"maxcount": 100,
"healthmultiply": 2
},
{
"dimension": 0,
"mob": "minecraft:zombie",
"result": "deny"
}
]
potentialspawn.json:
[
{
"dimension": 0,
"mobs": [
{
"mob": "minecraft:zombie",
"weight": 100,
"groupcountmin": 1,
"groupcountmax": 5
}
]
}
]
[
{
"dimension": 0,
"mob": "minecraft:zombie",
"seesky": true,
"result": "default",
"perplayer": true,
"maxcount": 100,
"healthmultiply": 2,
"onjoin": true
},
{
"dimension": 0,
"mob": "minecraft:zombie",
"result": "deny"
}
]
Also I noticed, that every mob spawned with an "egg" has right amount of hp - 40
I've found the problem. This thing is happening only in singleplayer, whereas on dedicated server everything is fine. Sorry for wasting your time.
I'd like to reopen this as It should work on single player too. For you the bug is fixed but not for me. Thanks for reporting.