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In Control!

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Request: Biome dictionary support

Thiana opened this issue ยท 4 comments

commented

Could you please add support for the biome dictionary to the "biome:" check? When BoP is installed trying to limit a spawn to COLD/WARM/etc type biomes rapidly becomes an exercise in frustration.

I'm not sure if it's still valid but there is a primer here: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571414-how-to-use-the-forge-biomedictionary

Thanks.

commented

I'd also like to request the addition of Forge's biome dictionary. Loads easier to add {["DRY", "HOT"]} than individually name ever biome. Thanks.

commented

https://minecraft.curseforge.com/projects/tellme has a command to dump the biome data which solves the problem.

commented

the tellme mod does not dump biomes by Biome dictionary entry.

BiomeTweaker can set spawns by Biome dictionary entry. So I know it's possable.

Settting spawns via Biome dictionary entries means I don't have to change my script when a new Biome is added by a mod. That would save me a lot of time.

Also would let me do things I can not without knowing the exact Biomes. For example, I want no mobs to spawn on the surface expect in SPOOKY Biomes. With Biome dictionary entry support means I don't have to specify each biome that I think is spooky. I can leverage what the Mod author think.

commented

For my purposes the data from /tellme biome dump was sufficent (temp/rainfall). Though being able to check with a general SPOOKY/etc would be cleaner.

I'll reopen this so @McJty can decide.