rules like "multiplyhealth" still fire multiple times when used with the "onjoin" condition, resulting in health of enemies sometimes exponentially increasing
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The changelog of version 1.12-3.9.17 says that this is fixed, but it seems to still occur when the "onjoin" condition is used with conditions that multiply or add health/speed/damage.
This was most easy to replicate by closing and reloading a singleplayer world with the relevant entities nearby.
This is an example of my script that resulted in this issue:
[
{
"mob": "minecraft:wither_skeleton",
"onjoin": true,
"dimension": -1,
"healthmultiply": 2.0,
"damagemultiply": 1.5,
"helditem": "embers:sword_lead",
"result": "default"
}
]