World Gen Freeze Bug with spawn.json
SgtSteakfries opened this issue ยท 12 comments
It might be my ineptitude at JSON programming, but when I tried altering the spawn file, the game I run fails to save and quit.
Furthermore, the internal server basically shuts down, and when creating a new world, it would go for some time before indefinitely freezing (needing to shut off the game via Task Manager).
Here's the entire contents of spawn.json
[
{
"mob": "minecraft:blaze",
"block": "minecraft:netherrack",
"maxcount": {
"amount": 20
},
"result": "allow"
},
{
"mob": "minecraft:blaze",
"result": "deny"
},
{
"mob": "minecraft:creeper",
"maxcount": {
"amount": 3
},
"result": "deny"
},
{
"mob": "minecraft:zombie",
"maxcount": {
"amount": 40
},
"result": "deny"
}
]
Here's the potentialspawn.json file, the only other file I've touched
[
{
"dimension": 0,
"mobs": [
{
"mob": "minecraft:blaze",
"weight": 5,
"groupcountmin": 1,
"groupcountmax": 2
}
]
}
]
There was no documentation for 1.15.2, so I used the 1.14 documentation instead.
It seemed to work for the potentialspawn.json, but the freeze happened when I added to the spawn.json
The 1.15.2 versions are a bit dead right now. I recommend moving to 1.16.5. That's the version everyone is moving too
I'm on 1.16.5 and forge version 36.1.1 and am having the same issue
in my case it only happens on pre-existing worlds, but newly generated ones do not freeze until I restart the game
the Json files are here
https://pastebin.com/PaMMmeSv
@Darkstar6423 version of In Control?
I don't know if you found the cause of the issue or not but I tried running it on a server and managed to get a crash report from it.
https://pastebin.com/Q2pp59AX
I hope this helps