"inwater": true rule applies to lava...
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I keep seeing mobs die in lava. I am trying to make mobs spawn in the cave waters, and I fly around in spectator mode and see mobs dying in lava?? I used "inwater": true and "inair": false
Not sure if this is intentional or not... if it is then I guess I need to use mob counter? Or add "inlava" rule as a separate to "inwater"
And yes, the mobs are modded. Specifically ones from Odd Water in 1.16.5. I'm trying to get them spawn in the cavern water of Yung's Better Caves.
The 'inwater' test actually uses containsAnyLiquid which probably also qualifies for lava.
I'll see if I can give more precise control