In Control!

In Control!

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[1.16.5] Game freezing/getting stuck on tick?

BigMartin58 opened this issue ยท 29 comments

commented

InControl! is causing my game to get stuck on a single tick and after 180 seconds, the game forcibly closes. What may be causing it and how do I remedy the situation?

Edit: Just to note, this seemingly happens only when I go underground.

Crash Log:
crash-2021-08-28_14.27.28-server.txt

Also link to text-paste if you don't want to download:
https://bit.ly/3jp5qo2

commented

Can you show me your json rules?

commented

spawn.json
spawner.json

The spaces in the spawn.json are due to large-scale editing. I'm pretty sure it's not causing the problem since I also use a json verifier.

commented

I'll check it out. You do have a HUUUGE spawner.json though. I think you might reduce that somewhat by combining rules (you can put multiple mobs in a single spawner rule)

commented

That's good to know. I'll definitely look into combining some rules.

commented

I will check it out soon

commented

Oh I just noticed you're not using the latest In Control. Please always use the latest version of my mods. Otherwise bug reports really are not useful

commented

Yes. I recently noticed and updated. The problem persists.

New Crash Log

commented

Ok, so I was able to rework my spawner.json, combining some rules and I did some testing. My game still freezes after a few minutes of being underground. I have listed the updated json and a new crash log. If you have any updates, it'd be appreciated. Otherwise, no worries. I know you're probably a busy person.

spawner.json
crash log

commented

I think I might have an idea what is going on. Investigating...

commented

If it helps, I did some more testing and the freeze always happens once I am around y=36/37.

commented

Yes indeed. It has to do with the height you are at

commented

Did more testing. Thought there might be a conflict with some of the mods listed in the crash report that use mixin, but can confirm, after disabling all of them, including optifine, the freeze still occurs.

New crash log

P.S. I don't mean to be bombarding you, I'm just trying to help debug.

commented

It's ok. I can handle it from here

commented

Just released 5.2.1. Can you check that this version fixes the issue?

commented

So far so good. Already working longer than before. I want to keep this open for a few more days, in case I encounter the problem again. Otherwise, I will close it on Sunday. Thank you very much. You are a rockstar.

commented

Pretty Sure I finally figured it out!

Spawner.json

There seems to be an issue with vertical spawning in tandem with the spawning distance. As you can see in the rule below, the "maxdist" is 90 and the "minheight" is 128. Like I've stated, the deadlock always happens at y=38 and wouldn't you know it, 128 - 90 is 38. I have tested it multiple times now. Without it, no deadlock. The moment I re-enable it, deadlock.

The Rule:

{
"mob": ["lycanitesmobs:naxiris", "lycanitesmobs:vespid"],
"persecond": 1,
"attempts": 5,
"amount": {
"minimum": 1,
"maximum": 1
},
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"inair": true,
"mindist": 24,
"maxdist": 90,
"minheight": 128,
"maxheight": 256,
"maxthis": 3,
"maxtotal": 500
}
},

commented

I seem to be running into a new problem that may be unrelated, but it has only occurred after the update. Now mobs aren't being spawned by InControl. The only mobs that are spawning are the occasional default vanilla or lycanites mobs and even rarer does incontrol spawn a mob. I enabled incontrol's debug command and it is reading off "null" on most mobs. Is this something I did, or related to the update?

Debug Log

commented

Never mind. I restarted my client and it fixed it.

commented

I will close this for now. For new issues best to open new tickets. Thanks for testing

commented

I encountered the original problem again.

Crash Log

commented

Same spawner.json or did you make changes? If you can reproduce this it might help me a lot if you can try to find the rule that break it by removing rules until it starts working agin

commented

I made some changes to my spawner.json but I deleted the changes, so it's still the same as before. I will experiment with the rules. The deadlock is a lot rarer than before. It has only happened once since the update.

commented

It still hasn't happened again, but I will continue testing.

commented

I had another crash and I believe it may have something to do with the Rats mod in conjunction with InControl. I have to test it, but this is my hypothesis.

Crash Log

commented

So, I'm having some difficulties. I found a method for reproducing the deadlock, so I used it for testing. With all my rules in my spawner.json, it deadlocked when I go below y38 then back above. So I removed all of the rules and it didn't deadlock. Then I re-added each rule, one-by-one until I encountered the deadlock, reloading the config each time. Eventually, I re-added every rule and it never deadlocked. Now, even with all my rules, it doesn't deadlock. I'm at a wall. If it just needed a file refresh, awesome. But if it deadlocks again. I don't know what else to do.

commented

@McJty Not trying to rush you, just notifying you.

commented

Are you on discord? I would like to give you a preview release so that you can test out a fix I just did

commented

Sure. Send an invite.