"seesky" is incompatible with the performance mod roadrunner, breaks the entire game
JetpackRescue opened this issue ยท 1 comments
This is for 1.16.5, I don't know if it persists in other versions. "seesky" is incompatible with the mod roadrunner (https://www.curseforge.com/minecraft/mc-mods/roadrunner) - which is a super important mod for me, because of the amazing performance boost you get from it.
spawn.json:
"mob": "minecraft:iron_golem",
"onjoin": "true",
"seesky": true,
"result": "allow"
}```
If seesky is included anywhere in any rule, the game only loads a small portion, it will not load anything else, you can fly off into the sunset and the game will not load more terrain. When you click "save and quit to title" it will freeze on "saving world", clicking the game a million times wont even crash minecraft, you have to kill the process in task manager. If you click the windows close X, it just freezes, you now have to kill the process.
The only mods I have installed are roadrunner and incontrol. the only config i've adjusted is spawn.json, and the only thing I added is the code above. If I remove "seesky" from it, the game works normally. So at this point it looks like it's however you're checking if a block can see the sky, or it's something in roadrunner.