In Control!

In Control!

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Keep Mobspawners

Kiwicast opened this issue ยท 21 comments

commented

Hi,

This is most likely more of a user issue than a mod issue. I am pretty new to modded Minecraft and I am using Create Flavored Modpack on 1.19.2. We had issues with way too many mobs spawning and causing a spamming error in the console. I was suggested your mod by Pebblehost tech support, so i have added it to my server, it seems to be helping a bit and the crashes aren't happening but there's still a bit of spamming, however I know the mods job is to reduce the spawning of mobs, but we have people in the SMP which has mob farms using spawners, however since the mod has been installed it has been removing their spawners. Is there a way to stop this and can you please instruct me how. Sorry as I say I'm still really new to this.

commented

You probalby have a rule denying mob spawns somehow. You can use the "spawner": false keyword to make those rules work only on normal spawns and not on spawners

commented

ok sorry to sound dumb here ive never had to edit the config files before. when I looked in the files the only config files i can find were pretty close to empty. which file do i put this in and what do I type

commented

Hmm ok. What's in the file spawn.json? Because if it doesn't contain anything then this problem is not caused by In Control

commented

This is whats in my spawn.json

[{
"mob": "minecraft:spider",
"dimension": "minecraft:overworld",
"spawner": false,
"minheight": 32,
"result": "deny"
},
{
"mob": ["minecraft:phantom", "minecraft:witch", "minecraft:stray", "savage_and_ravage:iceologer"],
"dimension": "minecraft:overworld",
"result": "deny"
},
{
"mob": "minecraft:phantom",
"dimension": "minecraft:the_end",
"result": "allow"
}
]

commented

I don't see how that's possible to be honest...

commented

That last rule for the phantom is useless. 'allow' is default. Otherwise it looks ok. What kind of spawner isn't working?

commented

it deletes spawners i know for sure spiders, and zombies, but maybe blaze as well

commented

What types of spawners?

commented

if it was modded spawners would that make a difference?

commented

I mean vanilla spawners or modded?

commented

vanilla i am being told

commented

ok i have a guy he will be on tomorrow whos more experienced with this stuff.. i will follow up with him and get back to you.

commented

It might

commented

yea sorry its so vague, im sort of new. do u think it could be caused by another mod?, its just become more noticable since i added the mod though

commented

It might. Not enough information on this side though. You'll have to ask more details from your players. What type of spawners do they mean

commented

So in the last 24 hours this is the information I have found out, its Vanilla spawners and its mainly Blaze Spawners, placed in the over world. On occasion a zombie or cave spider vanilla spawner disappears but its majoritively the blaze ones.

commented

yea my friend just literally saw 7 of them disappear in front of him. do you think it could be because blaze spawners usually arent present in the overwordl?

commented

What do you mean? The spawner actually disappears? If that's the case then that's not caused by In Control. It doesn't remove blocks

commented

Ok, but if that's happening then that's not In Control. Note that there are other mods that make spawners time out. The RLCraft modpack for example lets spawners disappear if they spawned a number of mobs. I guess you have a mod like that on your server

commented

ohhh ok ill have to check with the mod pack developer if they know of a mod in there that has that sort of setting. Thanks for your help

commented

I'll help you out quick, [Create Flavoured] contains the mod [Ageing Spawners]

It changes spawners so that they break after X amount of mob spawns, making spawner farms moot.

Certainly not an [InControl]
function :)