I want hostile mobs to increase their health on spawn
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Luckily, there's a good example out there, so I used it and put it in my spawn.json like this
[
{
"hostile": true,
"when": "finalize",
"result": "allow",
"healthmultiply": 10
}
]
This worked well, but there was one problem
Mobs holding weapons like skeletons spawned without holding weapons.
Is there a workaround?